STEAM Education -- Paint the future with creativity

STEAM Education -- Paint the future with creativity

What will our world look like in the future? #
"Cars will be off the road, daily life will be taken care of by robots, and humans will not be completely dead, transferring consciousness into the virtual world."
We can find that in those movies about the future world, the development of technology is inseparable from the figure. The world that seems like a dream can't be realized doesn't mean it can't be realized. Looking back, 30 years ago, we could predict that it would no longer be necessary to go to a physical store, Taobao and Meituan to buy anything for you, and it would no longer be necessary to carry a wallet when going out to spend money.
These things that seemed impossible in the past have become our daily life, so it is very possible for science fiction to become reality.
Facing the future world dominated by science and technology, the traditional education model appears to be inadequate. Too many rules and regulations, coupled with the exam-oriented education mode, make children only learn the inherent knowledge, which also inhibits the play of children's imagination. Moreover, the knowledge learned is not practical, many children can not flexibly use.
But as we all know, the development of science and technology is inseparable from imagination and creativity, only bold imagination, can have the direction to achieve, better stimulate the imagination of children, without restraint, children can play freely, so as to create their own future world.
But in these rapidly changing times,
Imagination alone is not enough,
It only works when it translates into creativity.
The child's imagination, even if it is completely "grazing", will slowly "atrophy", in life, the child through continuous contact with the outside world, learn new knowledge, rich social experience, the child itself some unconstrained ideas, will gradually change with the cognition of the outside world.
Is that necessarily a bad thing? Not really, depending on which parts are shrinking, like completely unrealistic, groundless ideas; It also depends on whether some of the imagination is actually shifting: creativity is the most important ability, and the child gradually comes up with something that can be achieved based on a certain reality.
STEAM education, which has become a trend now, encourages children to turn their imagination into creativity. Its teaching objectives are to cultivate children's interest in science, creativity and problem-solving skills, rather than their imagination. In fact, even art education is definitely not to cultivate imagination. Picasso's famous paintings are also based on profound observation and understanding of reality, or the real classic things are "from reality, higher than reality".
STEAM education is broad, new and interesting, appropriately challenging and expansive; Every action and every word of the teacher will stimulate students to think further, rather than limit their creativity; Good teaching concepts and systems can cultivate children's creativity step by step in a planned way.
 
Learn the deeper, before to create, the more you need to learn the basis of, or a lot of ideas is unable to realize, such as a child of three to lego, basically do not need to learn what basic knowledge, directly to the teacher's guidance, and then to create good, but the robot junior high school students go to class, to learn the basic knowledge of a period of time, This period of time gives the creative space is indeed limited, but after a certain amount of knowledge accumulation, they can be guided to think more independently and create.
The work environment of the future will shift from the information age to the conceptual age, with more, more drastic, faster, and more unpredictable changes, and we will be moving into careers centered on happiness and self-actualization.
We all want our children not to lose at the starting line, so are we really educating them for an era in which rationality is declining, concepts are increasing, professions, industries and professions are changing rapidly, and the real pursuit of happiness is not the pursuit of success?
What the masters of the future need is a model like STEAM education to guide children from imagination to creativity, and only then can the real future be depicted.