Start coding for Kids: See how important STEAM education is for kids

Start coding for Kids: See how important STEAM education is for kids

Many parents may feel that children's extracurricular interests, as important as foreign language number!
However, in recent years, we have been surrounded by a popular saying "STEAM education", which tells us that this idea should not be recommended!
What is STEAM Education?
STEAM is an educational initiative initiated by the US government to strengthen the education of science, technology, engineering, arts and mathematics in K12. STEAM is an acronym for STEM ideas: Science, Technology, Engineering, and Mathematics.
It is an interdisciplinary education that encourages the development and improvement of children in the fields of science, technology, engineering and mathematics, and cultivates children's comprehensive literacy to solve practical problems, thus enhancing their global competitiveness. Later, I joined Arts, that is, art, and the emergence of "A" made STEAM more comprehensive.
Kids programming is a good example of STEAM's philosophy
STEAM education is now being promoted. Why? To answer this question, we need to analyze the STEAM concept in teaching practice.
Take the soul of STEAM education -- children's programming as an example to illustrate. Why do you say so? Let's look at five aspects of programming that relate to STEAM education:
Programming and Science (S)
Programming teaches children not only the science of programming, but also the science of thinking and solving problems. All science has common characteristics: objective laws, systematic and practical guidance, programming is one of the important aspects of computer science.
Programming and Technology (T)
Children's programming master programming language, programming software, programming tools, including great technology, programming itself is a technology, from the IT industry employment is clear at a glance.
Programming and Engineering (E)
Children's programming project system, can achieve a variety of software or hardware products, such as robots, which itself is the embodiment of engineering. The talent that programming produces is also a kind of engineer. Programming is generally engineering oriented, teamwork, and joint implementation of projects.
Programming and Art (A)
Children's programming generally includes art. When designing various programming works, we need to consider the beauty and simplicity, and so on, which includes art at this time. In the later stage, such as designing websites, APPS or other product interfaces, there are also many artistic elements, which require great artistic sense and creativity.
Programming and Mathematics (M)
Children's programming is simple, but also contains abundant mathematical content, such as computing objects moving randomness, programming is the most important part of the algorithm (refer to the problem solving scheme of accurate and complete description, is a set of clear instructions to solve the problem, the algorithm represents the describe the strategy to solve the problem using the method of system mechanism), and the foundation of the mathematical algorithm requires a great deal.
So programming for kids is a great example of STEAM philosophy and the soul of STEAM education.
What is the difference between STEAM education and traditional education
After introducing the relationship between programming and STEAM education, let's compare and contrast the difference between children's programming courses and traditional courses.
Programming classes for children usually adopt project-based teaching, which is based on PBL teaching mode.
First, through classroom introduction. The teacher to tell stories, watch video, images, or interaction between teachers and students to lead the children into the class topics, then aiming at the problems.
 
Let's take a look at the comparison between children's programming courses and traditional courses
The traditional curriculum
● Student participation: spoon-feeding, passive acceptance of knowledge
● Ability training: focus on analytical ability
● Knowledge system: Relatively limited
● Learning effect: short memory, forget quickly
● Curriculum evaluation: invisible, lagging, judging results by examination results
Programming course for Children
● Student participation: hands-on practice and spontaneous exploration
● Ability training: highlighting the balance of independent thinking ability, innovation ability, analytical ability and practical ability
● Knowledge system: comprehensive subject knowledge, common sense of life, logical thinking, software control, etc
● Learning effect: experience memory, deep memory
● Course evaluation: Direct results, visible on the spot
From the above comparison, we can see that, as an excellent practice of STEAM education, children's programming emphasizes interdisciplinary integrated teaching, and its essence lies in integration and application!
Through the design of programming projects with different themes, children can develop their hands-on ability, innovation ability, comprehensive ability, collaboration ability and language expression ability in the process of independent experience. At the same time, students will have the opportunity to participate in various competitions and gain valuable experience, which will increase their competitiveness in the future study.
To sum up, STEAM education, represented by children's programming, cherishes learners' ability of multi-perception linkage, starts with critical thinking, guides the cultivation of comprehensive thinking through exploration and discovery, and strengthens problem-solving ability, which is more in line with the current law of social science and technology development.
Therefore, parents should not think that children's interest cultivation is not important. Now most interest cultivation is combined with the STEAM education concept, which can fill in the training of children's thinking ability which is neglected by us. It is precious to help children's growth!